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Djinn
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* [[Telepathy]]
|vulnerabilities= <br>
* Extreme brain damage
* [[Silver]] knife dipped in lamb’s blood
|appearance= Humanoid with Henna tattoo-like markings adorning their bodies.
|episodes= [[2.20 What Is and What Should Never Be]]<br>[[6.01 Exile on Main St.]]<br>[[6.10 Caged Heat]]<br>[[8.20 Pac-Man Fever]]<br>[[9.20 Bloodlines]]<br>[[14.05 Nightmare Logic]]<br>[[14.10 Nihilism]]<br>[[15.10 The Heroes' Journey]]
==Characteristics==
[[File:DjinnLore.jpg|thumb|left|350px|Djinn as depicted in lore.]]
Djinn are humanoid creatures with tattooed markings on their skin that appear tattoo-like. The djinn prefer to live in large ruins with a lot of places to hide, and appear to mostly be solitary and hermit like in nature.,<ref name="two20">[[2.20 What Is and What Should Never Be]]</ref> Though though family units of djinn appear to stick together. When djinn access their powers, their eyes will glow blue and their arms will be engulfed in a blue smokeless flame.<ref name="two20"/>and For certain djinn who can camouflage as human, their tattoos markings can move and extend down their arms.<ref name="six01"/> They feed on human blood and can poison their victims with a touch. Their poison , which causes reality-altering hallucinations and can be used either to kill their victims quickly,<ref name="six01">[[6.01 Exile on Main St.]]</ref> or to leave victims in a coma-like state while the djinn feeds on their blood over a long period of time.<ref name="two20"/> Djinn are best classified as genies and are able to read a person's mind to learn their deepest desires; however, the djinn do not truly grant wishes like the genies of lore. Instead, they send their victims into a [[Wish-verse|fantasy universe]] where they believe their wish has been granted while the djinn can drink their blood slowly over the course of days. Time passes slowly enough in the fantasy universe that the djinn's victims will feel as if they're living an entire lifetime before their physical bodies die.<ref name="two20"/>
There is a variant form, referred to as a "bastard off-shoot" by [[Dean Winchester]], that possesses the same powers and weaknesses, but turns the victim's insides to "jelly" and feeds on fear rather than happiness. To this effect, they trap people in hallucinations of their worst nightmares rather than their happiest dreams. Unlike regular djinn, when they poison their victims, they leave behind a blue handprint.<ref name="eight20">[[8.20 Pac-Man Fever]]</ref>
<br clear="all">
[[File:DjinnHand.jpg|thumb|right|350px|[[Jennifer O'Brien]] administering poison to [[Charlie Bradbury]].]]
===Powers and abilities===
* Poisonous touch – Their poison causes hallucinations that the djinn can control,<ref name="two20"/> which in large doses can cause death.<ref name="six01"/> Depending on the type of djinn, these hallucinations can either be a person's greatest fantasy, or worst nightmare.
* [[Telepathy]] – Djinn can read a person's mind to learn their deepest desires or worst fears.<ref name="two20"/>
* [[Nightmare Creatures|Nightmare manifestations]] – Djinn's that have had been enhanced by the [[archangel]] [[Michael (Apocalypse World)|Michael]] have the ability to see a person's nightmare, and make it manifest in the physical world, where it is under the djinn's control.
* [[Shapeshifting]] – Certain djinn can employ a form of shapeshifting where they are able to disguise their full body markings and appear more human.
===[[14.05 Nightmare Logic]]===
During [[Maggie]]'s first solo hunt, she is captured by male djinn who was posing as a nurse for the owner of the house. When Dean recognized that the nurse was really a djinn, feeding on his supposed patient, he confronts him. At first the djinn thinks Dean is Michael and that he is being tested by the Archangel. The djinn explains that he made a bargain with Michael who dosed him with his grace. This gave the djinn the power to physically manifest the nightmares of it's victims. In return the djinn was supposed to quietly kill as many hunters as possible and that he was only one of many enhances [[monsters]] Micheal left as traps for hunters. Dean kills the djinn.
===[[14.10 Nihilism]]===
===[[15.10 The Heroes' Journey]]===
Sam and Dean attempt to take out an underground monster fight club but are captured because God has taken away their usual good luck and skill, reducing them to "normal." The fight club ring leader intends to have Sam and Dean fight a huge vampire named [[Maul]] as the main event. The first fight of the evening is between two fighters named Killer Wraith and Jamaica Djinn.
==Djinn in Lore==
More commonly known as a genie, [http://en.wikipedia.org/wiki/Jinn djinn (or jinn) ] are supernatural creatures in Arab folklore and Islamic teachings which occupy a parallel world to that of mankind. Like humans, they can be good, evil, or neutrally benevolent.<ref>[http://en.wikipedia.org/wiki/Jinn Wikipedia.org]</ref> According to the Qu'ranQuran, the djinn were created by Allah from a smokeless fire.<ref>[http://www.islamawareness.net/Jinn/ islamawareness.net]</ref> The focus in Western culture has been on the djinn or genie's ability to grant wishes, which originated in the tales from the book ''One Thousand and One Nights''.<ref>[http://en.wikipedia.org/wiki/One_Thousand_and_One_Nights WikipediaOne Thousand and One Nights.org 2]</ref>''
==Trivia==
* [http://www.imdb.com/name/nm0336797/ Mackenzie Gray] portrayed the djinn Djinn in [[2.20 What Is and What Should Never Be]]. While portraying the djinn, Gray was unable to remove the extensive henna tattoos that adorned his body through the course of his filming.
==References==